BattlegroundHD
Chaos at Kasserine - Kickstarter Package
Chaos at Kasserine - Kickstarter Package
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Chaos at Kasserine
February 1943. Green American divisions collide with Rommel's battle-hardened Afrika Korps in the passes and plains of central Tunisia. Chaos at Kasserine puts you in command on both sides of that collision — not just on the tabletop, but across the entire campaign that led to it.
A campaign game played on a map of Tunisia, from Faid Pass to Tebessa. You'll track your forces, scout the enemy before you commit, and maneuver for control of key terrain — all before a single figure hits the table. When your forces collide with the enemy's, the battle plays out using the full BattlegroundHD ruleset, so every tabletop fight grows directly out of the decisions you made on the map.
Eight campaign turns. Two sides with nothing in common but the ground they're fighting over. One winner. Whether you're refighting history or writing your own version of Kasserine Pass, this book has everything you need to run it.
Chaos at Kasserine Book
Chaos at Kasserine Unit Cards
Chaos at Kasserine Hero figures STL files
Chaos at Kasserine bonus song
Inside this Package
■ A complete 8-turn campaign system covering the historical battle from Faid Pass to Tebessa
■ A three-tier Reconnaissance system: Standard, Aggressive, and Counter-Recon screening
■ Two currencies of command — Command Points for leadership, Force Points for combat power
■ A full Command Card deck that adds secret plays and tactical twists to every turn
■ Defender's choice in every battle: Accept, Decline, or fight a Delaying Action
■ A Quick Battle resolution system for fast, dice-only results when you can't get to the table
■ Historically grounded core Reconnaissance Forces for both the U.S. and German armies
■ Built to run directly on the BattlegroundHD WWII tabletop system and Battle Builder scenarios
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